Autocannon stellaris. Against shields only and armor only. Autocannon stellaris

 
 Against shields only and armor onlyAutocannon stellaris  They can be on the outskirts firing while the autocannon corvettes take up the front lines

Focus on getting combat computer tech and use swarm. If your shields and armor can take it, good. Neutron launchers alone are mediocre but combined with autocannon brawlers, it shredds. Again, in Stellaris, you are only limited by your imagination. Once you start getting hostile with your neighbors, you'll want to do some custom designs. If your shields and armor can take it, good. Its kind of like the Autocannon but for missiles that bypass shields and armour with a nice 25% buff to hull damage. It relies primarily on pops working jobs to produce most resources, with mining or research stations built over space deposits as a secondary source. Advanced shields require Strategic Resource to make. Why? M gives decent range boost so your railguns and autocannons are hitting at similar range. 25 / ×2. 61. Nanite. Corvette Spam. Currently, if you want to change an existing defense platform's template, you need to destroy the existing defense platform and build a new one with the. Dec 16, 2016. Stellaris Real-time strategy Strategy video game Gaming. 4: C6 Species Portraits; Dev Clash 2022 Prescripted Empires; Occupied Resources; UI Overhaul 1080p Plus; UI Overhaul Dynamic; Gigastructural Engineering & More (3. Auto-design at the beginning when there aren't many options and you just need something to fight off random pirates. Destroyers and. Huh, I thought xenophobes couldn’t slug up at all. 8. So the Cruisers could tank with small Plasma + Autocannon. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. Regardless of where it spawns, you will get the dialogue popup. This subject has been talked about since stellaris was released. 7. AlphaMod is fallow for 3. The third fleet is all picket corvettes, with gauss and gamma lasers (or plasma/autocannons if you are swimming in research) and point defence. XL: LanceAutocannon 'vettes have vastly overstates fleetpower and thus serve the purpose of appearing way scarier to the AI than you actually are. two solutions to this: autocannon corvets, autocannon and torpedo frigates. Nanite Autocannon technology; Nanite Flak Battery technology; Two random tier V component techs or a large amount of Engineering research if all techs were already researched. Go to Stellaris r/Stellaris. (optional)4. Also, they have the shortest range weapons out of all the crises. The fleet will still be armor tank due to NL deal little damage to small targets and CQC using autocannon still gets hard countered by armor. Missiles are somewhat better against point defense, by dint. There is no best weapon. More posts you may like. ; About Stellaris Wiki; Mobile viewStellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. notagoodpainter • 10 mo. ImperialForce9 Jan 15, 2022 @. ago. So what you can do is just make a design of corvettes with 4x autocannon, and you’ll have on paper, strongest fleet in the galaxy from very early on in. They both can work on the hull. I usually run 2x autocannon and 1x plasma on my corvettes. Hello stellaris community, I recently started playing stellaris and got better and better over time. Helican Jul 14, 2016 @ 6:02am. Which of these tech is better in the long term? Autocannon branch is purely anti. Plasma - Laser - Gauss - Autocannon [ANALYSIS] alxgvr. You have the perfect start. If you want to use this mod or stop using it, I advise you to launch a new game. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. 2023-05-14. 3. Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button. Kinetic Weapons in Stellaris also come in multiple categories. In 3. * (Le Guin) If you like this mod, please come back to rate and favorite. Mono-cruiser fleets are totally viable. x. You dont really understand how much the super giga death laser the systemcraft has pushes its power level before you see it single handedly annihilate a fleet that shat on 3 Sigma Precursor Herculean (which are usually around 100+ Mill in fleet. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Having two titans in this fleet or in one engagement makes you likely to dominate. That doesn't answer the question for. Kinetic Artillery, Mega-Cannon, Giga-Cannon - they all shoot stuff, they shoot very fast, very heavy projectiles a very long way and do massive damage. r/Stellaris. That’s the only way fleet power will be 100% accurate. The S slot on NL frigate also happens to be ideal for self. a fleet designed to fight the unbidden will be vastly different than a fleet designed to fight the prethoryn scourge. 7, but I hope the developers will listen to this and do something about it in 3. So as for me it's one of the best starts, when you can kill some space cows for it (especially as I tend to ignore entire railgun tree if can). resource Command Help. ago. It can however be pretty challenging on to get right. Disruptors and the new L-size autocannon are a joke with 40 range on a battleship (shortest range ship computer only advances to 50 range). 3. Stellaris: Suggestions. Stellaris Wiki Active Wikis. Cruisers die way too easily to static defenses in order to justify their usage; their +hull upgrades are higher-tier than corvette / destroyer ones - so they cost more - and also come at a time where you don't really want to spend time on them. I just think the "missile boat" design is better than the "picket ship" or "interceptor. Another way to get it is to crack open the L-cluster and find the Dessanu Consonance on the other side. - Updated various aspects of Elysium host world capitals to be more in line with newer versions of the game. For example if your colony was within 4 direct jumps of your homeworld but you didn't control the direct route but a longer. Cruisers full plasma. Component. Is it a per-auto cannon penalty or entire mech? ie Blackjack with twin AC/2's, fire left arm only turn 1, does right arm AC/2 get re-fire penalty in turn 2? I would assume that. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Carriers have the same problem - if you have a carrier ship with 6 point defence and 3 hangar slots, the median range weapon will be point defence, so the ship will start. So if your wars are with vettes & few destroyers - it will shine. Company Discord:It Out!YouTube: 3. json. If you tech up missiles, throw an autocannon with em. The Kinetic Weapons variants include mega cannon, mass driver, autocannon, and kinetic launcher. You can influence what techs come up by having a scientist with the correct specialization leading the department when a technology is researched. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 掠夺者是宇宙中的FTL游牧民族,他们会经常勒索其他弱小国家,要求其交出一定数量的 能量币 / 矿物 / 食物 ,否则会向拒接要求的国家发动袭击。. 6 composition, I advice :Stellaris. The damage malus to armor seems pretty bad, and that's why you put the Plasma Cannons which have a 100% bonus to armor to counteract it. r/Stellaris. Stellaris 50344 Bug Reports 30674 Suggestions 19064 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports. Content is available under Attribution-ShareAlike 3. For example the ancient laster (Cavitation Collapser), resembles normal lasers. Autocannon diplomacy is so stupid. EXCLUSIVE AVATAR AND GALAXY FORUM ICONShow your love for Stellaris on the Paradox Forums and other social networks. i tend to see my corvette swarm get in and destroyers/cruisers follow while my big ships sit back relatively unmolested. 17. A cruiser with auto cannons will be demolished by a cruiser or battleships with large weapons consistently. Always make your own if you can help it. These actions essentially include war, alliance, rivalry, insult, and more. Once you start getting hostile with your neighbors, you'll want to do some custom designs. Only has G slot chassis. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing pre-dominantly in one area though not exclusively). 1, but questions/comments still valid most likely for 3. So shielded corvettes will do best against them. Certain buildings and other sources. For kinetic weapons, you want a scientist with Propulsion expertise. Stormfire autocanon in Large slot? Thread starter MarKr; Start date Jan 27, 2019; Jump to latest Follow Reply Menu. The Stormfire Autocannon thus has about half a tech level advantage over a Gauss Cannon in terms of raw damage. but Laser + Autocannon or Plasma + Null Void is better. 5 Stellaris Tech Id List – J to P. Medium. 10 carrier cruisers) were sitting around 250,000 fleet power. However. 3. • 5 yr. g. | VirgiliusM 于8个月前 修改了 此页面。. Betrix5068 • 9 mo. Winning battles across the stars is about adapting to the enemy's loadout and. Content is available under Attribution-ShareAlike 3. Things coming 3. Content is available under Attribution-ShareAlike 3. 3. Lets dive in!GRAB yo. Recently heard about this trick about how weapon DPS makes a great contribution to fleet power and the autocannon just has a massive amount of DPS on paper. ; About Stellaris Wiki; Mobile view As for the "best" corvette build- early game it doesn't matter. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!Longswords and Broadswords with Autocannon, light missile and heavy missile variants. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. ) are good against armor but bad against shields. 03 dmg/day, while the (also small) T3 stormfire autocannon does 19. I have a choice of either taking the Railgun or Autocannon tech branches. Alle Diskussionen Screenshots Artworks Übertragungen Videos Workshop Neuigkeiten Guides Rezensionen. Jul 17, 2021. It means the median range of your guns. r/Stellaris • Unnecessary thing I like to do as a roleplayer: building agricultural and generator habitats for individual sectors on the off-chance that, some day in the distant future, hyperlanes become inaccessibleThe differences between the weapons are much more nuanced. Legacy Wikis. This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles. x. Don't stress about armor or shield tech. Click it and it will create a new sector that also incorporates all inhabited bodies within four jumps I believe. Minimum range means, that ships cannot fire too close with certain weapons. So now, fleet composition. Autocannon [edit | edit source] Autocannons are a smaller, rapid-fire version of the Mass Driver that fires very small solid projectiles at a very rapid rate. Stellaris Dev Diary #318 - Announcing Astral Planes. But they're highly specialized due to their short range, poor accuracy, and uselessness against armor. Nup can still slug up - -40 stability on all planets for 10 years, only way I kept power was spamming precincts and strongholds, and supplementing my economy with alien slave labour. 6 and some little future nuggets. So AC1 is even in tech with Coilgun3, not Coilgun2. The only prerequesite for the Active Countermeasures Tech (unlocks the sentinel point defense component) is the administrative ai, as far as I know. The first new concept introduced here is "fleet design. Vulnerable to kinetic weapons. startledastarte • 7 mo. The Titan is fully loaded with kinetic. The new Science Ship Automation modules are: Explore Systems - will explore the galaxy by entering systems and discover any planets and hyperlanes in there. Jul 17, 2021. Betrix5068 • 9 mo. 5. 6. I started with the Stellaris Wiki values for weapon cooldowns, accuracy, penetration, bonuses/penalties, and. ago. This page was last edited on 14 October 2017, at 10:52. Inadequis. Torpedoes bypass shields and do 150% Armor Damage, so Torpedoes can shred throug the enemy Armor with relative ease. Increase building time and cost for Fortresses, Citadels, Heavy Modules. 0 unless otherwise noted. at which point both options of computer are pretty useless for e. Go to Stellaris r/Stellaris. Incase missed stream here ya go. Habitats built before this patch should update if you take down and rebuild an orbital. Stellaris Dev Diary #286 - Fear and Archaeotechs in First Contact. Best. Galactic Paragons is available here. - Gravitic weapons. First, Autocannon tech starts at tier 3. Efficiency. 极度先进的自动火炮,射出的弹药可以在接近目标时引爆成一片纳米机器人云,以此过载目标的护盾并蚕食其船体区段。. Stellaris. Stellaris Dev Diary #318 - Announcing Astral Planes. Finally, in terms of battle, stellaris is not very punishing. Now you also get a small weapon slot along with your missile slot on missile Corvettes, but I personally feel the best design choice is just to leave it empty to reduce the cost of your Corvette. . There are hostile crystalline entities of red, yellow, blue, and green throughout the Galaxy, and defend their home crystal with 4 fleets. Finally, in terms of battle, stellaris is not very punishing. Per the wiki Flak only shoots at fighters and. VisthaKai. So it’s a platform on top f which you can build your own fun. 6. Things You Need To Know Before Starting Stellaris. If you don't have either, try and get them ASAP. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Description []. Autocannon is better versus smaller ships, since it has higher accuracy, and higher tracking. With corvette spam, the tactic is to set up enclaves with defense platforms to attrit the opponent, fortresses to slow the enemy, and a battlewagon fleet that can start taking them on head-on. :Open up the L-cluster. It also has higher DPS before shields and armor come into play, and those affect smaller ships less than big ships. 9. I'd personally consider it one of the best weapons for its slot, honestly. Focus on getting combat computer tech and use swarm. Below is a list of all the Engineering technologies available in Stellaris. Plus, it inflicts more damage beyond one‘s maximum range, wreak havoc, and retreat to minimum waste, to force the foes to retreat. Physics research area comprises the fields: Computing, Field Manipulation and Particles. You cannot exceed 100% accuracy on your ships. Each of these variants has some specific strong points, but all of these Kinetic Weapon types are good against armors. 1 is my own interpretation of a military focused Halo mod for stellaris. Component. Overlord Expansion Features. Size, 79k roamer fleets and 178k defensive fleets. May 22, 2016 @ 5:48am Plasma, Lasers and Disruptors. r/Stellaris. Starbases lack PD weapons and Fighters only counter Fighters now. 99. You can do mix fleet with: Corvette PD + auto cannon + laser or disruptors Destroyer PD + missiles + Flak + PD or disruptors Cruiser Dev Torp + 4S Autocannon Laser + PD Hangar BB FAE + M whirlwind missiles + Hangar or switch for PD missiles and hangar Some are talking about Tachyon + Kinetic Artillery. The fleet will still be armor tank due to NL deal little damage to small targets and CQC using autocannon still gets hard countered by armor. So one is for evasive and fast ships, the other for big broadsiding ranged ones. Enter the name of a technology to filter the entries in the table. phase distruptors suck big time. The Firerate decrease is against such Fleets. Stellaris. 578 22. FASC are always supported by Attack Destroyers and Attack Corvettes, which swarm in with the bombers at close range with torpedoes and small autocannon. Most warfare is settled through space combat. Marauders are nomadic and militaristic FTL societies that have eschewed planetary dwelling in favor of living on ships and stations, subsisting largely on raiding each other and extorting tribute from settled empires. mcsproot. I know, but i dont think the OP knows. Stellaris Wiki Active Wikis. If the enemy got many Corvettes, or you crew (and Ship AI) is drunk,. Game start, 1PD, 2 lasers. As for the "best" corvette build- early game it doesn't matter. 8 "Gemini" update and the Galactic Paragons expansion. This mod enhances carrier action with carrier radar, carrier combat computers, and advanced strike craft. If you are going to put something in the other slot, make it an Autocannon since that. You mix in picket corvette or 2 depending on your OCD levels for jump speed bonus and couple Carrier Battleships with strike craft to screen enemy corvettes boom done. - Elysium host worlds will now properly prefer farmers when set to refinery. The other two nanite components the nanite flak battery and nanite repair system scale properly and are. 3. Gigastructural Engineering Version 3. It can however be pretty challenging on to get right. Inadequis. Obviously, replace technology_id_here with the technology ID of your. For M, S and L slots separately. Torpedo corvettes with autocannon. Though L slots can take either if youre making aggressive ships and don't want to dump all your power on artillery. Below the link, we have a brief listing of the updates to SSW. ago. Autocannon rapid fire question. In this test we had 32 Destroyers going up against 64 Corvettes. I've got a smattering of point defense destroyers, but mostly split between kinetics/disruptors and all plasma. And so the Stellaris developer diary run marches on. 5x), it seems really hard to choose an M railgun over 2x S autocannons on anything that isn't a dedicated artillery ship. You can influence what techs come up by having a scientist with the correct specialization leading the department when a technology is researched. 28 Badges. Costs 900 Engineering; Unlocks Autocannon; Railguns. This mod enhances carrier action with carrier radar, carrier combat computers, and advanced strike craft. At 40 repetitions you have increased the damage by 200%. Winning battles across the stars is about adapting to the enemy's loadout and. Metaslaves, probably. The most correct answer in this thread. Don't stress about armor or shield tech. Very good example would be dealing with Unbidden crisis faction because they have a poor range on their extremely strong weapons. research_technology Command Help. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. Kinetic Artillery is the best Large kinetic weapon period. Guardians are extremely powerful Spaceborne aliens added in various DLCs. Reply reply Home On top of with M and L slots dealing closer to 2x damage than their smaller slots (not 2. My current endgame fleet looks like this (based on a Reddit thread, 130 size): 20x Dasher (3x Autocannon, Swarm-Computer, Full-Afterburner) Nanite Autocannon and Flak. - Nanite weapons and armors. Use the Interceptor hull section again and equip it with 2 ripper autocannon (+50% shield damage) or autocannons (use the best one available) and 1 railgun (+50% shield damage) for offense. These IDs are intended for use with the “research_technology” console command. r/Stellaris • Stellaris Dev Diary #312 - 3. Roughly, my ratio has been 1-2-4-8. Nanite Autocannon Technology;Nup can still slug up - -40 stability on all planets for 10 years, only way I kept power was spamming precincts and strongholds, and supplementing my economy with alien slave labour. Autocannons work well in combination with Torpedoes in particular, no matter how the enemy ships are built. 3 Stellaris Tech Id List – C to E. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 1 is my own interpretation of a military focused Halo mod for stellaris. Adaptive helps you grow faster on colonies too. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying. and then Autocannon and Torpedo Cruisers will enter past the minimum range and obliterate them with no lossesAC have higher DPS vs shields/hull but the lower DPH means enemies have more chances to disengage when hit. I have 3 Platform builds. Autocannon house/advanced rules. Hovering over the leader will reveal the other veteran class traits. When shields are gone torpedoes should have finished armour too. Both have bonuses to hull, and your DPS is decent. Well. The design of fleets is a strategy whereby ships with specific properties are combined to achieve a prescribed result. Neutron launchers alone are mediocre but combined with autocannon brawlers, it shredds. )Galactic Paragons Expansion Features. At end game, my fleet of 62 Cruisers (52 torpedo cruisers, 10 carrier cruisers) were sitting around 250,000 fleet power. I know that the AI in this game doesn’t have to follow many of the rules the player has to such as empire sprawl and other things, however I’ve never seen an ai make a fleet over about 200 naval capacity. Its short range is a problem since it doesn't have the evasion of Corvettes, but it makes up for that with incredible firepower. Once you get to cruisers, fighters beat out autocannons for destroying small targets, and the max range of autocannons is pretty low. You must go in the planet menu, turn sector on and put a gouvernor on that. Full Disruptor fleets can be a thing, but the issue is raw DPS. Science Ship Automation. Small stormfire autocannon- 19. evarosalene • 4 yr. EDIT: If I get the Enigmatic Decoder from the Enigmatic. 0 “Orion”. Once you are done, build some more and keep on building as long as your energy budget let you. Large. 3. So our regular corvette design, missile + autocannon will be good. . Dec 16, 2016. Been playing about a year and half, still on 2. It is a no big deal but is this intended? Reply. The S slot on NL frigate also happens to be ideal for self. I'm suggesting that based on the numbers instead of "PD for missiles and Flak for strike craft" it should be "PD for missiles and Autocannons for strike craft". Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Members Online It's time for the real question. Again, in Stellaris, you are only limited by your imagination. I'm currently researching torpedoes so I was thinking of adding one class of torpedo boat and then back them up with autocannon armed ships. Researching its debris will give you the nanite repair system, but you have to be the one to kill it first and it can spawn anywhere in the galaxy there's an active trade route. My reason for making this post is to stress just how important it is to fix autocannon numbers. Weapon ranges play a very big part in ship combat. Decent - Autocannon: It's worth noting that this is the only really viable option for torpedo corvettes. 6 Technology List – Q to S. Torpedo assault carrier is the most balanced ship design. 9. 99 DPS. Information. Reply Inchtabokatables Space Cowboy •. The Autocannons do 150% damage against shields. 25 opinion per month to and from the target empire (up to +150) and removes the. It also adds several new subtrees with technology based on crystals, psionics, gravity. As anti-shield weapon is also better then T3 railgun. No you can't. Hello stellaris community, I recently started playing stellaris and got better and better over time. The Unbidden have heavily shielded ships, and their weapons all suck vs shields. ago. The Autocannon is quite good in isolation, the issue is that there just aren't any good short-ranged anti-armor weapons to complement it. Edit: if you can enter the L gate and get to terminal egress, you will effectively hold the point needed to jump to any of the other L gates. Meanwhile, try to expand outwards and look for suitable new colonies. Fix Autocannons (Fleet Power via Damage) Thread starter NotAYakk; Start date May 4, 2023; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Playing Tall is a very special type of empire. You’d want to specialise your worlds if possible. Also you can get a damage boost against it from curator enclave. To quickly find a tech in this list press ctrl + f and type in the techs name. 4. 99. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Content is available under Attribution-ShareAlike 3. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. login | language. They'll give you an empire modifier granting you +1 income of Exotic Gas, Volatile Motes, Rare Crystals, and Living Metal. Their range ensures that they are constantly firing no matter how cluttered or bunched up the engagement is. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. Even then, there's still an element of randomness, so it might take a few tries to get the tech you want. 54, 29. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. 5K,最多10K左右。. nekonight • 4 yr. In today’s latest entry - number 18 - Paradox focus on the good stuff: the shooty-bang-banging equipment you’ll be tacking onto your space. Highlights. As for Plasma and Laser, I think Plasma is just an upgraded anti-armor weapon with greater range but poorer accuracy and higher armor. a ship poped out of its guts and I can see it has Stormfire autocannon on a Large slot. If you are going to put something in the other slot, make it an Autocannon since that. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. It is developed by Paradox Development Studio and published by Paradox Interactive. Legacy Wikis. 3 auto > railgun How to Beat the Scavenger Bot in Stellaris. IE: a lot of armor and antiarmor weapons against shields and antiarmor, for instance. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs based off of your guide for all the ships, even with different weapon variations (disruptor and. Consumes power. :Get Gray or tame L-drakes. As it says. The Disruptor and Autocannon do pair decently with the torp. Torpedoes fire slowly, and do extra damage based on how big the target is. Total Military Power of Destroyer Fleet: 8800. 7. Yea, that’s advantageous though as the AI will overestimate your fleet strength and change behavior and not attack as quickly. 3) Government Variety. Full Disruptor fleets can be a thing, but the issue is raw DPS. Jump to latest Follow Reply. On the first tab on a planets menus it’s down the bottom second from the left if I remember correctly. 4. Torpedoes fire slowly, and do extra damage based on how big the target is. Thats unfortunate, mine spend the fight running away which is fine since they are just there for strike craft.